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website
Linked to 41 items
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from: Sound and Temporality (chapter)
13:05 Audio was not a prominent aspect of the research in the Participatory Livecasting group, but it is present. As The Hmm, we’ve been updating our websitelivestream website, moving it away from the primary focus on videomoving image and introducing alternate viewing modes. It’s possible to get different video qualities, with or without live captions. It’s also possible to select and audio only mode.
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from: Sound and Temporality (chapter)
24:39 I guess this question is about imagination, speculation, and fiction. Hybridity can be a mix of real and fictional. In the Living Archives group, we tried to get people to imagine ‘how it would be like’. When we think about the different temporalities and especially the afterlife, there’s a lot you can add to the experience that happened during the program. For instance, this particular publication we’re experiencing now will then become a websiteweb and textprint publication. We can add things to it. We can tell a different story. Different mediums can add different elements.
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from: Thresholds of Access (chapter)
07:31 One example was discussed by Lilian Stolk in the first chapter. See ‘1: Sound and Temporarlity’. The Hmm was trying to organize an event around non-visual culture. But for a year or two, they had this websitelivestream platform in which, it turned out, a lot of assumptions were embedded. For now they’re just in the digital background, technology hasn’t progressed enough for now unfortunately For this event, they reached out to me and said: ‘Hey, can we update the livestream so that this one event is presented as audioaudio-first, instead of a videovideo?’ The axes of access, thanks for that Karl, very important videoThe video would be accessible but as a secondary option. Then I was confronted with all of my assumptions of how the audio-visual aspect of a stream was at the forefront and embedded as a default everywhere. From the front-end to the back-end code, to the connection with the streaming service. If nothing is declared about the streaming preference, video is default. This begs the question, why is this visual culture so central? The simple fix was to create an option to pick for each event; what would be the automatic default streaming mode? You can listen back to this event in The Hmm livestreaming and recordings sections, on their livestream platform: https://live.thehmm.nl/n0n-visu4l-1nt3rnet-cultur3
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from: Thresholds of Access (chapter)
12:14 Next week, Iz and I are hosting a Crip Hackathon with Heinrich-Böll-Stiftung. websiteParticipating accessibly at the Hackathon is entirely online because we are making sure that people that are immunodeficient or anyone who’s disabled can also still join. And we’re sending everyone a objectpackage. And in that package is a toolbox of things that you might need to imagine. So that’s one way that we’re still practicing with that. We also like the work of the Critical Design Lab and Aimi Hamraie, especially their project ‘Remote Access Archive’. ‘The Remote Access Archive will gather stories, documents, and other information about how disabled people have used technology to interact remotely’ - https://www.mapping-access.com/the-remote-access-archive It looks at this exact problem: how is access made or lost? It records the moments in which access is no longer possible, which brings up more radical claims and questions that we can ask.
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from: Thresholds of Access (chapter)
15:07 Thank you so much. I think that’s interesting, we can do more than just providing a videolivestream. That resonates with what you said, Ren, that we can do more than the bare minimum. We can be creative. We can see hybridity as an opportunity to do more. That brings me to a question for you, Karl: right now, for the Screentime Airtime Facetime event, we’re using websiteThe Hmm's livestream platform, which you built. This website has a lot of accessibility features. How was the process of building this website over the last two years and did it change your approach to streaming and hosting events?
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from: Thresholds of Access (chapter)
16:00 Oh, hey, I see Margarita enter the room! As to the websitelivestream platform, I think an important example was this event on non-visual culture. This is one example of an iteration on the existing platform, and a few changes are implemented that address a different need each time. Was your question about how this has changed?
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from: Thresholds of Access (chapter)
16:48 My perspective has definitely changed. I first started thinking about accessibility and disability justice a long time ago, when we - as Hackers & Designers - were invited to design websitePlatframe, a platform for a conference organized by TU Delft. You can access the documentation for this platform, ‘Platframe’, here: https://hackersanddesigners.nl/s/Publishing/p/Obfuscation_platframe is the Hmm accessible enough for you Madame Bertha? Out of nowhere, we received this email with a very generous list of points of feedback from Ren and Iz who had done an audit. I say ‘generous’ because it wasn’t ‘this should be that way and this shouldn’t be that way’. Each of their points was followed by a reference, with a question, with an open invitation to have fun and experiment. That platform ended with a guided tour, so one of the results of trying to make that platform accessible was having a very regimented, guided tour of all the parts of it in a way that you could join as a visitor. Then, this whole set of built-up knowledge came to The Hmm. You’re right in saying that it has now been two years of developing and iterating this platform, and it’s still changing. I dont understand much of computer technology I appreciate simplicity and videos of cats I love those Every time there’s a new experiment that is invented by The Hmm or Hackers & Designers around accessibility, there’s a technical question that comes with it. For example, in the Participatory Livecasting group, we’ve developed this toolkit that Lillian and Heerko talked about called ‘Emoji Proxies & Ghost Messengers’,videoand it's what this camera here is doing. This toolkit was explored and presented at a workshop: https://wiki.hackersanddesigners.nl/index.php?title=Emoji_Proxies_%26_Ghost_Messengers. The focus question of that group was: How to give an online audience more agency over the spaceon-site space? Historically, the online audience has mostly been a disabled audience that has to be online, or an audience that cannot get access to that event physically because of transportation, material needs, child care, or whatever it is. In our experiments, we were trying to create a kind of agency for this online audience that the physical audience often takes for granted. that’s totally fine, hope you’re enjoing also this live!
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from: Interaction and Activation (chapter)
18:32 The question made me think of what Benjamin Pompe did in his game. He gave the online audience extra agency. The in-house audience was supposed to answer certain questions but they weren’t able to see the consequences, because only the online audience could attach consequences to certain decisions. performanceSo the online audience was disrupting the in-house audience. A similar experiment was conducted by XPUB 1 students in a radio broadcast titled ‘The Hitchhiker’s Guide to an Active Archive’. It was a choose-your-own-adventure story which depended on the interaction of the audience to function. For further mention of this, see ‘Chapter 4: Forms of Hybridity’. Of course, we come from a past where being present online is considered like a second level. memoryzing is always speculating, with a touch of fantazy much often I mean, that’s only what you do when you can’t travel there or whatever. Being in the physical space is thought of as the best thing you can do. To balance that, he played around with giving the online audience more agency and power over the in-house audience. And I think when the default situation is online, like in gaming, then maybe off-site people have more agency. It depends on where you’re coming from and how you’re spacemaking this environment into a hybrid environment. If it’s an websiteonline gaming environment, then the hybrid situation will perhaps put the in-house audience at a disadvantage. Because it’s not the natural habitat for a game. So to answer the question, it depends very much on what the original format is and how you want to bend it into a hybrid format. To find out more about Benjamin Pompe’s work ‘The Great Idle’ check out: https://benjaminpompe.com/project/the-great-idle
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from: Interaction and Activation (chapter)
22:26 I’ll just respond to the 50/50 question. I don’t know how it links to archives but a lot of the work I do with The Hmm is also about hybrid events. /camera: 45 I was just going to say that I think spacewe have to be careful about prioritizing the physical space. FREE THE HOSTAGES!!! Being physically present in an event is not always the default case for everybody or the best experience for them. /camera: 45 breaking the fourth wall right now, the reporters are on the spotlight /camera:180 And for me, that was maybe the most disappointing thing I’ve seen: cultural institutions completely dropping forms of hybridity (after COVID). websiteBuilding live streams, then dropping them and not continuing with hybridity. Because it actually created a lot of access for people, which was mentioned in the last talk. in this chat we are not really hostages actually :) /camera: 180 See ‘Chapter 2: Thresholds of Access’. That’s also tied into this idea that we really prioritize physically gathering together. I am a hostage :( But I think we have to shift away from that idea, and consciously come back to what these hybrid events brought us because they brought a lot. /camera:20 That’s why I really like the question about whether we can move away from the 50/50. A lot of assumptions are held about who the audience is and what they prioritize. Maybe that’s an element we value, but that’s not necessarily the case for everyone. The more we continue with these practices, the more people will know that there are accessible spaces that they can enter, and that we don’t always just prioritize physically gathering together. /camera:45
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from: Interaction and Activation (chapter)
24:47 This is a very difficult question. A lot of people ask me about the question of archiving. What do you do with this information? textDo you write it down? Do you document it? I’m like: ‘No, that’s not what it’s about’. I do use it as a tool for the next projects and it’s also a learning experience. Arjon mentioned the Escape Room project, which I did in 2021 in the middle of the pandemic. spaceI created an escape room that you couldn't really escape out of. It was a commentary on us trying to escape from the big data platforms like Google, Facebook, and Instagram, but constantly returning back to them. And that this feels like an endless quest. In the escape room, you could play it in the traditional way: go with your friends and figure it out. But because it was during the pandemic, I also had an online experience in which the host of the escape room would videowalk around with a body cam. The host would connect with a group of friends that would websitecall in via Microsoft Teams. So the group would see through the eyes of the host and tell them: ‘Oh, open this door, please.’, ‘Please look at that.’, ‘Enter this code’. It was interesting since it was a truly hybrid experience and it worked in different ways. In the online experience, people played the puzzles in a different way. The underlying factor of the game was about being dependent on parties you don’t trust. The host played a very important role in the escape room. At some point, you would discover you can’t trust the host or what they’ve said, but you’re literally tethered to the host with a cam. In the offline and the online experience, the level of dependency was completely different, but it still worked out. The conversations that I had with the players afterward were really about these uncanny valley moments of dependency. And I thought it was interesting because it wasn’t really the first reason why I made the project. https://roos.gr/I-want-to-delete-it-all-but-not-now You find out these surprising things and how people experience something you’ve made afterward, but via different eyes. And the players have all been given the same level of agency. Would it be useful to think about archiving (or the future lives) of this kind of experimental cultural programs in a bigger way than within one organisations? Would it help to have a shared infrastructure between cultural institutions and workers? But what players do or how they engage with your project is not always aligned with your intentions. And I find how people engage from different perspectives really interesting.
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from: Interaction and Activation (chapter)
28:31 That’s a good question. I don’t know if I could answer the larger question of whether we can change this in hybrid times. I’m not an archive scholar, but I think what you’re saying is that some things just don’t get archived. We were working on another research project with The Hmm in which we were mapping hybrid events and also looking at different case studies. Red threads: dependency and agency. Spot on We were looking at it as ‘Is it something that lives forever (forever being a really relative term)?’ /camera:20 and ‘Is it something that you have to be there to experience and then it’s just gone?’. And I think all those things fit on this spectrum of hybridity. /camera:40 Probably not everything has to be preserved. Also because we work inside of these funding structures, textwe always have to document and prove we did things in order for them to be valid. /camera:60 This point was also brought up in the Hybrid Publication’s group: ‘It seems that most cultural institutions are so busy organizing events, that their archives become an institutional obligation to justify received funding.’ This quote was taken from the ‘Introducting the EtherPort’ blog post, to read it fully, visit: https://networkcultures.org/goinghybrid/2023/11/16/introducing-the-etherport . With the Hmm, we would document through our livestream and websitethe livestream would automatically go online. /camera:80 And recently we did a data center tour in which we took a bus and spacemoved around the periphery of the data center. /camera:90 We thought it would be really boring for people to have to watch this back. So instead we created an audio tour. People were audiorecording each other's experiences and the sounds of the data center. I think archiving doesn’t have to be this 1:1 digital twin version of what happened because that’s probably impossible. It’s interesting to rethink the archival format in ways that are different from what the experience was for people who were participating in it. Listen back to the Data Center Tour here: https://live.thehmm.nl/the-hmm-s-data-centre-tour
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from: Forms of Hybridity (chapter)
00:04 And we’re back for the final chapter, which is about forms of hybridity. Again, we had a change of hosts. I’m Senka and I’m hosting this chapter together with Jordi. We’re joined by Michael Murtaugh, who is the course leader of the Experimental Publishing MA program (XPUB) at the Piet Zwart Institute. Read more about the XPUB program here: https://xpub.nl As a practitioner, he designs and researches websitecommunity databases, videointeractive documentaries, and tools for textnew forms of reading and writing online. Besides Michael, we are also joined by Sepp Eckenhaussen, who is a researcher at the Institute of Network Cultures (INC) and has been the leader of the Hybrid Publications group of Going Hybrid. Other members of this group were Ashley Maum and Ebissé Wakjira on behalf of Framer Framed, Ania Molenda, Anna Maria Michael, Carolina Pinto, Gijs de Heij, Maria van der Togt, Ray Dolitsay, Tommaso Campagna, and Victor Chaix. Welcome!
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from: Forms of Hybridity (chapter)
02:43 The idea of a ‘hybrid publication’ has been around for a long time. It usually is taken to mean a textbook that's available in both print and in websitedigital format. To explain that a bit better, I’ve brought a book. I don’t know if people can actually see it because it’s green, but it’s called From Print to E-books. From Print to E-books: A Hybrid Publishing Toolkit for the Arts (Amsterdam: Institute of Network Cultures, 2015), https://networkcultures.org/wp-content/uploads/2014/12/0419-HVA_DPT_from_print_to_ebooks_OS_RGB_aanp_lr_totaal.pdf. This book is the result of a previous INC research project, about ten years ago, in which Michael was also involved. The research blog of this research project, called Digital Publishing Toolkit, is available on the website of the INC: https://networkcultures.org/wp-content/uploads/2014/12/0419-HVA_DPT_from_print_to_ebooks_OS_RGB_aanp_lr_totaal.pdf. It’s a workflow for making a print book that’s also available in two digital versions, ePub and PDF. I would say this is the old and tested and also proven form of hybridity in publication making. Since 2015, the Institute of Network Cultures has published over 50 books using this workflow, most notably the Theory on Demand series: https://networkcultures.org/publications/#tod. It is now adopted by the mainstream publishing industry as well.
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from: Forms of Hybridity (chapter)
03:40 Now, within the context of Going Hybrid, we’ve been looking at expanding or exploding the old methods of hybrid publishing into different media, into audioaudio, into spaceonsite interventions. green book gets keyed We had multiple people in our group that were doing experiments like this. For instance, Maria van der Togt created the work Hard Copy, Soft Copy: a websitelittle local server hosting a ton of pirated textbooks, combined with an objectonsite book printing station. Read more about Hard Copy Soft Copy here: https://sandberg.nl/alumni/maria-van-der-togt/work/hard-copy-soft-copy–impermeable-domains. Another example is Victor Chaix, who developed the concept of digital social text. Victor Chaix, ‘Hypothes.is: Playing with Digital Texts’ Expandable Confines’, Institute of Network Cultures, 2023, https://networkcultures.org/longform/2023/07/13/hypothes-is-a-story-of-playing-with-digital-texts-expandable-confines. He’s looking at the afterlives of online text and how people can create social relationships and meaningful conversations with each other using tools like the websitebrowser plug-in Hypothes.is. Hypothes.is is a browser plug-in that allows the user to (collaboratively) annotate any website. Read more: https://web.hypothes.is. These are different forms of hybridity that we try to explore in different directions from this point. Read more about the Hybrid Publishing group and the backgrounds of the members here: https://networkcultures.org/goinghybrid/2022/07/06/the-crowbar-of-cultural-publishing-introducing-the-hybrid-publications-research-group.
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from: Forms of Hybridity (chapter)
03:40 Now, within the context of Going Hybrid, we’ve been looking at expanding or exploding the old methods of hybrid publishing into different media, into audioaudio, into spaceonsite interventions. green book gets keyed We had multiple people in our group that were doing experiments like this. For instance, Maria van der Togt created the work Hard Copy, Soft Copy: a websitelittle local server hosting a ton of pirated textbooks, combined with an objectonsite book printing station. Read more about Hard Copy Soft Copy here: https://sandberg.nl/alumni/maria-van-der-togt/work/hard-copy-soft-copy–impermeable-domains. Another example is Victor Chaix, who developed the concept of digital social text. Victor Chaix, ‘Hypothes.is: Playing with Digital Texts’ Expandable Confines’, Institute of Network Cultures, 2023, https://networkcultures.org/longform/2023/07/13/hypothes-is-a-story-of-playing-with-digital-texts-expandable-confines. He’s looking at the afterlives of online text and how people can create social relationships and meaningful conversations with each other using tools like the websitebrowser plug-in Hypothes.is. Hypothes.is is a browser plug-in that allows the user to (collaboratively) annotate any website. Read more: https://web.hypothes.is. These are different forms of hybridity that we try to explore in different directions from this point. Read more about the Hybrid Publishing group and the backgrounds of the members here: https://networkcultures.org/goinghybrid/2022/07/06/the-crowbar-of-cultural-publishing-introducing-the-hybrid-publications-research-group.
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from: Forms of Hybridity (chapter)
19:28 This very live-publication is a good example. There is a websitechat room in the live stream, where live annotating takes place as we speak. The livestream platform of The Hmm, which was used for this live-publication event, often hosts a lively chat. The texttext from this chat will literally be the annotation of the book that will be produced after this event. I can share the protocol that was developed for this purpose. A group of five people are dedicated reporters in that chat, and they’ve all assumed different roles. !!! They are doing a roleplay together that enables them to comment on this event in their specific way. It creates a new, alternative linearity within the publication. The chat conversation can take different turns and then come back to what we were talking about now. For instance, about half an hour ago, the people in the conversation-chapter were talking about game design while the chat was going on about #hopecore. This freedom to diverge and later converge again is the result of the reporting protocol that we’ve created together. #craftpersonship
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from: Forms of Hybridity (chapter)
21:27 Each Tuesday, we would have an interview. textWe had an Etherpad, where we would write some possible as we started to think, and in the process, we would allow our focus to shift. Etherpad is an open-source web tool for collaborative writing. I think this resonates with the earlier discussion about the archive. Michael refers to Chapter 1 Radio Worm’s archive shouldn’t be just about collecting all the audioMP3s and dumping them somewhere, as, by the way, they’re already doing on websiteMixcloud. Maybe we should focus more on the community, on how this radio is made, and who the makers are. And so we’ve shifted to interviewing the makers. Tuesday morning we started for the first time at the studio with no set ‘caretakers’, as we call them (in the past we had prearranged a caretaker role). ‘Caretakers’ are the students in the radio studio during the broadcast, who take care of that weeks radio show plan. We started by playing a recording of something we presented on Sunday at the spaceZine Camp in Worm. To find more about Zine Camp 2023 check: https://zinecamp2023.hotglue.me/?home. While that was happening, the class was voting on questions to ask the makers. Then, performancewe had a rotating shift, of different question askers and engineers to do the mixing. unfortunately we need to keep a low volume here :( Ash, Lucas Simonis, and Lieuwe Zelle, the main makers of Radio Worm, got asked these questions. It was in the space of 48 hours, so much had been happening. We were textconnected on the pad but also spacevisible through the studio window. I think that was an amazing experience.
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from: Participatory Livecasting (chapter)
During one of the first meetings we had, we agreed that a better hybrid live experience is not necessarily more immersive. We’ve experienced that more connection between audiences (on-site, online, and among each other) can also be achieved in a performancelow-barrier collaborative spreadsheet drawing session, for example. On websiteThe Hmm’s live stream website, developed by Karl Moubarak and designed by Toni Brell, online visitors are visualized by still imagea simple dot at the top of the page. Visit The Hmm’s livestream website here: https://live.thehmm.nl. When people performancesend an emote, the dot of that person for a moment changes into the emote of their choice. This is a very subtle way to let the online audience feel seen and acquire some agency: they literally claim a bit of space on the live stream page and can operate somewhat autonomously by changing the contents of this space45px * 45px area. But this agency remains tied to the online environment. We decided that, in this project, we wanted to research how the online audience’s agency can extend beyond this 45px*45px area and into the physical space of the event, and how to make a more direct connection between online and on-site audiences. We wanted to develop mechanisms and prototypes that enable the translation of input from the websiteonline audience to outputs in the spacephysical space and vice versa. This, for us, is the essence of ‘particpatory livecasting’.
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from: Participatory Livecasting (chapter)
During one of the first meetings we had, we agreed that a better hybrid live experience is not necessarily more immersive. We’ve experienced that more connection between audiences (on-site, online, and among each other) can also be achieved in a performancelow-barrier collaborative spreadsheet drawing session, for example. On websiteThe Hmm’s live stream website, developed by Karl Moubarak and designed by Toni Brell, online visitors are visualized by still imagea simple dot at the top of the page. Visit The Hmm’s livestream website here: https://live.thehmm.nl. When people performancesend an emote, the dot of that person for a moment changes into the emote of their choice. This is a very subtle way to let the online audience feel seen and acquire some agency: they literally claim a bit of space on the live stream page and can operate somewhat autonomously by changing the contents of this space45px * 45px area. But this agency remains tied to the online environment. We decided that, in this project, we wanted to research how the online audience’s agency can extend beyond this 45px*45px area and into the physical space of the event, and how to make a more direct connection between online and on-site audiences. We wanted to develop mechanisms and prototypes that enable the translation of input from the websiteonline audience to outputs in the spacephysical space and vice versa. This, for us, is the essence of ‘particpatory livecasting’.
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from: Online Critical Reflection, a Fable from the Past? (chapter)
There seems to be a certain paradox between the need of urgently building forms of resistance and the general slowness with which many online users embrace the tech. Introducing new tools or methods will always require curiosity and most likely will push audiences outside of their comfort zone. Yet the experimental side of tech in its geekiness tends to create a literacy barrier that scares away many older and younger folks relying on the frictionlessness of contemporary corporate UI’s. Is critique of the digital culture bound to always be inaccessible? Is that a productive course of action? Can we create websitecritical interfaces that would also allow to build spacesafe spaces for critical reflection and at the same time create more critical mass for resistance in online media?
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from: A Living Archive Is also a Dying Archive (chapter)
As Clara explained, the collection grew with external contributions from the community she gathered around it, mostly via social networks. She maintains an interest in the collection via an websiteInstagram account, where she regularly publishes excerpts from the archive. The project has evolved very intuitively so far, and so has the organization of the images submitted, which is structured with the support of websitethe website, via a textlist of tags she attributes to each item at the time of their inclusion. These tags also assist users’ navigation. Clara further mentioned that her approach to this work is determined by her capacity to assume the workload in her free time, as the project has never received any funding, and was developed completely outside the spheres of traditional archiving. So far the only task she has managed to externalize was the design of the website, and, of course, curation, since the images are submitted to her and she chooses which ones to include. It was very interesting to our team to see how this project complemented the previous conversation we had, as the method stated by Annet is very closely linked to the specific habits and intuitions of Clara, rather than reflective of current conventions in the field of archiving.
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from: A Living Archive Is also a Dying Archive (chapter)
As Clara explained, the collection grew with external contributions from the community she gathered around it, mostly via social networks. She maintains an interest in the collection via an websiteInstagram account, where she regularly publishes excerpts from the archive. The project has evolved very intuitively so far, and so has the organization of the images submitted, which is structured with the support of websitethe website, via a textlist of tags she attributes to each item at the time of their inclusion. These tags also assist users’ navigation. Clara further mentioned that her approach to this work is determined by her capacity to assume the workload in her free time, as the project has never received any funding, and was developed completely outside the spheres of traditional archiving. So far the only task she has managed to externalize was the design of the website, and, of course, curation, since the images are submitted to her and she chooses which ones to include. It was very interesting to our team to see how this project complemented the previous conversation we had, as the method stated by Annet is very closely linked to the specific habits and intuitions of Clara, rather than reflective of current conventions in the field of archiving.
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from: A Living Archive Is also a Dying Archive (chapter)
In some of our earlier collective exchanges, Hay Kranen mentioned that though it is unfeasible to provide context to every single object, it helps to make a ‘core collection’ of the most interesting objects in an archive and to create stories or articles around them. This suggestion seems to have found a potential answer in a commission work by one member of our group, which shows that subtly providing context to items can be also achieved via design. When Karl Moubarak was commissioned by Pia Chakraverti-Wuerthwein to build websitea website that archives her work, he decided to explore the concept of relationality, by ensuring that each item’s relations are highlighted when the user hovers over each one. See: https://piacw.com. This was made possible by having the textlist of all the content visible on the first page, meaning that it is also enabled by the scale of this archive. The system allows for some transparency in how the navigation works but also ties the material together with the project by emphasizing its partners.
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from: A Living Archive Is also a Dying Archive (chapter)
A fine example of an archive with user’s agency comes from Karl Moubarak’s Archive of Belonging which has a feature that essentially allows a visitor to combine resources and/or artworks that are relevant to them into a ‘collection’, which they can keep in their browser or print as a reader. What makes this interesting, is that the visitors of this archive have the ability to publish their own collections back onto the websitewebsite; thus making this page a resource for any other visitor that might chance upon it. There is, for example, a section on the page that presents these collections. See: https://archiveofbelonging.org/resources/al-hasaniya-moroccan-women-s-centre-1. In this sense, the archive and its features become a sort of ‘recommendation algorithm’ that is driven by other users.
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from: Hybrid Trains of Thought (chapter)
Trains are great.
You start from point A,
then you arrive at point B,
and in between you can read,
write,
sleep,
chat,
eat,
drink,
play,
even work.
But anyway,
I’m on public transport in the Netherlands,
on a spaceNederlandse Spoorwegen (NS) Intercity Direct train now,
on my way to deliver a talk with Clara at a hybrid
cultural event in Rotterdam.
The event is described as hybrid because some
people can attend on location and some can follow
online.
It sounds fancy,
but in many cases,
it just
means websiteZoom,
a videovideo projector,
objectchairs,
one or several cameras,
and a video mixer (in the best of cases.)
In these events,
awkward interactions and audioaudio/videovideo glitches Oh no :( We cannot hear the sound on-site
come for free, the green is clear now
but (at least for some of us) it also means that we
get to sit together again,
just not too close.
At least for now,
I get to post-pandemically daydream one more time
in the train on the way to point B.
Is it the post-pandemic though?
I like when the water level of the small canals in the
fields is getting so close to the grass that—
Gooooooede morgen, ticket alstublieft. we can hear it well form our decentralized and networked living rooms -
from: Hybrid Trains of Thought (chapter)
likely also used to keep other things on track.
I would love to see the websitemanager dashboard of this
system,
what kind of metrics they employ to assess the
performance of the controller’s work.
Controller.
You could even argue that there are no more train
controllers in a classic sense.
Another human being,
a non-computational thing with some grey
agency in its ability to negotiate nuances and
circumstances.
Instead,
we now have bodies to materialize what has not yet
been fully automated,
with muscles able to literally move the NS API
around,
and enforce,
if necessary,
with these same muscles,
its inner algorithmic logic,
its inner role playing game that erases any
possibility for reconfiguring our identities.
Hybrid. -
from: Hybrid Trains of Thought (chapter)
Most of the stuff displayed and announced on the
spacetrain is also pulled from the websitenet,
and in the meantime everyone is glued to their
objectphone, microdosing drops of dopamine,
mindlessly performancedoomscrolling.
Yeah, yeah, yeah…
A boomer cliché, right?
Maybe.
In the meantime,
while we argue over the freshness of this critique, /camera:90
our hyperinterdependence on hybrid systems has
remained unchallenged,
unregulated,
unconditional,
and ultimately underestimated.
Chapters are written,
panels are moderated,
slides are presented,
research is funded,
but radical discourse is not met with radical action,
and thus the hyperinterdependence stays on track
towards an increasingly gloomy destination.
Well, on track, not always.
When the computational infrastructure of NS failed
on 3 April 2022,
the effects were telling.
The whole train infrastructure stopped nationwide,
and NS employees,
without their daily software-generated instructions
and schedules,
simply went back home,
unable to do any kind of task.
Maybe that’s the problem.
The path to the offered destination,
regardless of what or where it could even be,
is so broken that we wouldn’t be able to reach it
before the infrastructure supporting the journey
completely collapsed.
In the meantime:
Let’s write more software.
They say it’s cheap.
LOL.
The meme/tired adage that ‘computation and
storage are cheap’ is not going away,
despite their well-documented extractivism,
resource-heavy labor, and bloated infrastructural
requirements that
(despite being ‘merely’ computational)
demand a recursive amount of even further
investment and resources. Fun fact 3: All dots at the top of the screen represent members of the audience. So there’s about a classroom full of us. Curious to know which dot you are? Use the ‘emote’ function at the bottom of the screen, and you’ll see
But, hey, we need apps.
More apps.
It’s not surprising that the software side of the
NS infrastructure is becoming an increasingly /camera:100
important part of its agenda and financial
investment,
even boasting new performance indicators such as
‘user-friendly travel information’. From the NS annual report ‘Performance on the main rail network and the high-speed line’, 2021, https://www.nsannualreport.nl/annual-report-2021/our-activities-and-achievements-in-the-netherlands/performance-on-the-main-rail-network-and-the-highspeed-line/performance-on-the-main-rail-network-and-the-highspeed-line.
As a traveler whose existence needs to be validated
by take-it-or-leave-it data extraction,
I don’t really feel like a friend of the NS.
More than anything else,
to me,
this clearly shows how operating systems and
software interface language is transforming the
traveler into a computer user or a pawn used by
computers for who knows what purpose. -
from: Hybrid Trains of Thought (chapter)
websiteetherpad installations. On the one hand, you have way too many of Yes I would love to rewatch it too them, it’s like the new ‘hello world’ of server administration. 🐴🐴🐴 On the flip side, there are only a handful of pad instances that are institutionally as someone who did xpub during covid, i concur with this current statement overused and overloaded, with no consideration or Yes Kendal, chapters from this book will be available as video, audio, and text. Win win win! support for the people offering such services often with very limited means. the motto of xpub is ‘has someone made a pad of the day?’
A great example of this are -
from: Talkshop Mumories: Living Archives (chapter)
We went for the division between containers that would be hosting living data — data that needs to be available, our wiki, or the WordPress — data that should not be down. And then the transitional container is more for installing services that enable you to produce data that are needed for a while and then can go, like websiteOpenSondage or Framadate, or sending encrypted files and making surveys. It’s for temporal data. And then finally, we have another container that we call the ‘Feminist Necro Cemetery’. That is an archive of feminist and zombie websites. We try to identify interesting communities, websites that are going to be closing soon and try to make a copy of those websites to have them in the archive, in a static form. We have the possibility to have them in zombie form before, meaning that if people give us a copy of the database, we can host it for them. And if one day the other people want to bring those websites alive again, we can put them in contact so they can do it.
-
from: Introducing Etherport.org (chapter)
Our main objective was to to find new cultural and digital strategies that expand the room for reflection and collectivity, with the use of alternative ways of online publishing. In this process, we were keen to experiment with making event reports can more open-ended, multi-voiced, and non-linear. Instead of creating FOMO-inducing descriptions, or bureaucratic documents, we wanted to create a structure for event reporting that would give readers an interesting, explorative experience. We looked at textreal-time transcriptions and instant publishing, non-linear and modular formats, objecton-demand printing stations as part of spaceexhibitions, and audioaudio-texttext hybrids. We found inspiration in zines, websiteinteractive digital longforms, wikis, annotated maps, hybrid indexes, chat-to-print tools, objectbook printing machines, and performanceinterventions in spacepublic space. There are so many alternatives to the boring and bureaucratic event report! Among the interesting practices we found, five deserve a special mention:
-
from: Introducing Etherport.org (chapter)
Print Are.na allows to make a objectbook from a websitepublic Are.na channel. Print Are.na was created by Mindy Seu, Charles Broskoski and Ekene Ijeoma. print.are.na uses bindery.js, an open-source library for creating books using HTML and CSS, created by Evan Brooks. The first version print.are.na was created by Callil Capuozzo for the 2017 Cybernetics Conference. Explore Print Are.na here: https://print.are.na. Are.na is a popular tool among creatives for public-private archiving which supposedly helps you to ‘organize your internet and expand your brain’. It allows to create simple collections by posting and reposting in a blog- or feed-like structure. Print Are.na scrapes a public Are.na channel, structures and paginates the content, and creates a printable .pdf. It can be used to print at home or create a serious book through the print-on-demand service Lulu.
-
from: Introducing Etherport.org (chapter)
ChattyPub is a design tool in the making developed by Hackers & Designers. Explore the ChattyPub archive here: https://chatty-pub.hackersanddesigners.nl. It leverages a chat interface to apply styles and formats to the content of a publication. ChattyPub is a collaborative publication/zine-making tool built on top of the chat platform Zulip. By sending messages, reacting with emoji and writing simple CSS style rules the publication can be collectively designed. Concretely, this means that every texttext sent in a chat is automatically added to the websitefront-end publication. The primary output of ChattyPub is a web publication, but objectautomated print versions of the files can be generated, turning the chats into hybrid publications. The use of ChattyPub requires chatters-authors to use basic coding, so it is not intuitively useable for anyone. However, with a little teaching, it’s a very low-threshold way of playfully publishing together with surprising outcomes. Some examples: https://chatty-pub.hackersanddesigners.nl/Open; https://chatty-pub.hackersanddesigners.nl/Lauren-Berlant; https://chatty-pub.hackersanddesigners.nl/photo-collage. With ChattyPub workshops, Hackers & Designers teach participants to use the tools and, ideally, create a publishing community in the process.
-
from: Introducing Etherport.org (chapter)
Hypothes.is is a free Chrome extension that lets users websiteadd annotations to websites and have discussions on websites. Download and explore Hypothes.is here: https://web.hypothes.is. Opening this bookmarklet spaceprojects a transparent layer over any website, PDF or ePub, in which one can comment and annotate even when the original website does not provide that possibility. Moreover, other users opening that same text, will be able to see others’ annotations and react to them. Comments section on YouTube closed? Just open the Hypothes.is bookmarklet and comment away. It is obvious that Hypothes.is, as a unique and powerful tool against centralized power and censorship, is extremely promising for educators, journalists, researchers, publishers, and activists. However, it is evenly vulnerable to trolls and spam. Victor Chaix developed the idea of ‘digital social text’ using Hypothes.is. This idea is discussed in ‘Chapter 4: Forms of Hybridity’.
-
from: Introducing Etherport.org (chapter)
In 2022, Varia started publishing the hybrid, bilingual textnewsletter SomeTimes / Af en toe. Read SomeTimes here: https://varia.zone/en/sometimes-af-en-toe.html. The contents are created collectively by the members of Varia in OctoMode and published as text.pdfs and objectflyer-like prints. The format of these newsletters is a direct expression of the collective working process Varia uses. According to Simon Browne, contingent librarian and member of Varia, it cost some time to set up the template, but it’s pretty simple in its use. The .pdf newsletter is a seamless extension of the websiteVaria website, spreading news on events and projects to the collective’s (international) network of cultural workers, geeks, and organizers. The print version, which feels like a crossover of a flyer and a local newspaper, allows for a bigger spacepresence in the Rotterdam neighborhood. This reflects a tendency within Varia during the lockdowns, to not go online, but to focus on the hyperlocal and provide a community space. Urgent, hybrid publication in the arts doesn’t always equal digitization, but rather an adaptive workflow and method that allows for the right hybrid format according to needs.
-
from: Introducing Etherport.org (chapter)
To question and circumvent paywalls that enclose knowledge that should be public, Maria van der Togt has created the artwork Hard Copy Soft Copy—Impermeable Domains (2021). Read more about the work here: https://sandberg.nl/alumni/maria-van-der-togt/work/hard-copy-soft-copy–impermeable-domains. The work consists of websitea virtual platform with an open-source collection of textdigital publications, run on a objectraspberry pi, and a spacespatial printing and binding set-up. Members of the public use the objecton-site computer to select any of the documents and performanceprint and bind it on the spot. In rescuing material from the clutches of corporatization, the work upholds the true definition of ‘public’ through the simple gesture of providing resources without any expectation of return.
-
from: Introducing Etherport.org (chapter)
Publisihing an event reports on Etherport generates two versions simultaneously: a websiteweb version, and a objectprintable .pdf.
-
from: Introduction: Hybrid Culture in a Changing World (chapter)
We’ve witnessed performanceTravis Scott playing a concert in the game websiteFortnite, for a whopping 27 million viewers—and he wasn’t the only one. Roel Vergauwen, ‘Will Games Become the New Concert Temples?’, Boekman, https://catalogus.boekman.nl/pub/P21-0355.pdf. Cultural institutions, usually relying on their audience having to travel to an offline destination to attend an event, found that they could reach a bigger and more international audience, and on top of that, speakers didn’t need to travel which saves both time and costs. Also, the common use of videolivestreams and textcaptions created new accessibility features for audience groups with different needs. It became possible to be sick and participate in culture, to be cooking dinner for your children and participate in culture, to have hearing impairments and participate in culture. These needs existed before the pandemic and will exist in the future too. It remains important not to forget the issue of accessibility now that on-site programming is the norm once again.
-
from: Introduction: Hybrid Culture in a Changing World (chapter)
The research consisted of three parts. One was about hybrid events. How to create interesting new forms of hybrid interaction? How do they ensure that both groups have an equal experience at these videolivecasts? And how to give both on-site and online audiences a sense of agency in an event? The other two parts were about what happens after the event: the publication, and ultimately the archiving of the outcomes. How to translate a hybrid cultural experience into something visitors can videowatch, textread, follow afterward? Is it possible to capture the essence, the interactive essence, of a hybrid event and reproduce it? And how do they harness the potential of this recorded material for publication and lasting audience interaction in their websitedigital (web) archive? Three groups, corresponding with the three main questions, set out research (the use of) existing platforms, to gather expertise, and ultimately to develop a prototype tool for hybrid culture.
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from: Introduction: Hybrid Culture in a Changing World (chapter)
The research of the archives group resulted in MUMORIES, an audioaudio spaceinstallation where visitors are invited to share their memories of cultural institution MU Hybrid Art House. These memories are collected and form a websiteliving digital audio archive that can eventually be listened to on site but also online. The growing collection of MUMORIES made possible by this interface literally gives voice to the immaterial impact a cultural practice like MU’s has on visitors. You can explore and interact with MUMORIES online here: https://mumories.hackersanddesigners.nl/Welcome.
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from: Introduction: Hybrid Culture in a Changing World (chapter)
You may hold this objectbook in your hands, read it from your websitescreen, or encounter it as a recorded videolivestream. That’s because we practice what we preach: this book is an experiment in hybrid publishing; the first time the Institute of Network Cultures has produced an event as a book. We started with an event, which took place on the 10th of November 2023 on the websitelivestream platform of The Hmm, and then used the recording to start forking and expanding. You can watch back the full recording of Screentime Airtime Facetime on the website of The Hmm: https://live.thehmm.nl/screentimeairtimefacetime. The recording was made in the audiovisual studio of the Amsterdam University of Applied Science. Rethinking the book as starting from a videolivestream, we composed a program of elements that can exist in both an event and a book: live textchapter-performanceconversations, videopre-recorded intermissions, textchatroom annotation, and a audiospoken colophon.
-
from: Introduction: Hybrid Culture in a Changing World (chapter)
You may hold this objectbook in your hands, read it from your websitescreen, or encounter it as a recorded videolivestream. That’s because we practice what we preach: this book is an experiment in hybrid publishing; the first time the Institute of Network Cultures has produced an event as a book. We started with an event, which took place on the 10th of November 2023 on the websitelivestream platform of The Hmm, and then used the recording to start forking and expanding. You can watch back the full recording of Screentime Airtime Facetime on the website of The Hmm: https://live.thehmm.nl/screentimeairtimefacetime. The recording was made in the audiovisual studio of the Amsterdam University of Applied Science. Rethinking the book as starting from a videolivestream, we composed a program of elements that can exist in both an event and a book: live textchapter-performanceconversations, videopre-recorded intermissions, textchatroom annotation, and a audiospoken colophon.