label
challenge
Linked to 20 items
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from: Accessibility and Inclusion (report)
An example of accessibility in museums is inclusionthe use of AI to provide image descriptions, allowing visually impaired individuals to access collection objects efficiently at the Rijksmuseum. However, challengeAI implementation requires continual refinement, may not always consider intersectional perspectives, and can reflect biases inherent in the predominantly white data it is trained on, influenced by human decisions. Conversely, the Van Gogh multimedia tour presents challenges with its challengedifficult interface and heavy touch screen, indicating a need for solutionmore thoughtful testing and design considerations. Meanwhile, the Van Abbe Museum demonstrates a commitment to inclusivity and accessibility by implementing inclusionfuture-focused solutions, such as a downstairs monitor for visitors unable to use stairs.
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from: Accessibility and Inclusion (report)
During the Q&A session, Karl discussed his approach to managing budgets creatively, highlighting the challenge of challengeknowledge retention within specific individuals rather than integrating it into the overall working process. Regarding the concept of delinking collections, Alicia who is partially sighted, underscores the challenge of accessibilitytranslating colors into textures, a process that can vary significantly based on the specific hues involved.
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from: Accessibility and Inclusion (report)
Jonas inquired about effective methods for engaging with the disability community during research and conducting initiatives. One approach is to solutiondirectly communicate with individuals within the disability community, either through challengepersonal interactions or by solutionfollowing disabled individuals online to gain insights into their experiences and perspectives. solutionBuilding networks within established disability organizations andsolutionattending events tailored for accessibility, such as museum evenings designed for those with light sensitivity, can also facilitate meaningful connections and collaborations with the disability community.
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from: Accessibility and Inclusion (report)
During our session, we reviewed several examples of accessibility considerations within different platforms. First, we examined NPO Start, focusing on features like the “tab” feature, language choices, and the overall framework of web development aimed at accessibility. Specific features discussed included a inclusioncontrast toggle for quiet or dark modes to accommodate users with color blindness and accessibilitylanguage adjustments to avoid using buzzwords (e.g., plus, start, max) that may be unclear to users. Additionally, we looked at issues with medium migration or integration, particularly in challengecombining television with website content, which led to an unclear identity and an overwhelming sense of clutter on the platform’s design choices. Next, we analyzed LI-MA, noting that itsinteresting-practiceorganization by last name alphabetically required users to know precisely what they were searching for, rather than allowing for serendipitous discovery. We also discussed the platformsneed for improved image descriptions to make images more informative rather than merely decorative. These examples highlighted the accessibilityimportance of thoughtful design choices and user-centered approaches in creating accessible digital experiences.
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from: Accessibility and Inclusion (report)
Mapping together various considerations for inclusive design involves a holistic approach encompassing language use, navigation options catering to diverse preferences (e.g., search bars vs. tab and menus), considerations for accessibilitylow data accessibility, and inclusionbreaking down disciplinary boundaries to foster a more open platform. The discussion extends to the balance between anonymous participation and personalized features, exploring hybridity beyond traditional digital frameworks, and addressing diverse accessibility needs, including challengefinancial and cognitive aspects. The financial and cognitive aspects of design can sometimes pose challenges. For example, while using low-resolution images to cater to users with slower internet connections is beneficial for financial accessibility, it can inadvertently exclude visually impaired individuals who rely on clearer, more detailed images for accessibility purposes. An illustrative example is Martijn’s anecdote about his elderly mother navigating various types of media, highlighting the challenges posed by cognitive accessibility issues. This highlights the need to solutioncarefully balance different accessibility needs and find inclusive solutions that benefit a diverse range of users.
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from: Accessibility and Inclusion (report)
After this engaging first part of the session, we had lunch and resumed with the screening of the short film “Unforgetting as Caring” by MELT. This video work creatively reconstructs archival artifacts from disability and trans technoscience histories using everyday materials. It explores the complexities of challengereaching back in time to rediscover resonant experiences and expressions, some of which may be challenging to confront.
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from: Accessibility and Inclusion (report)
Martijn’s group concentrated on identifying and addressing wayfinding and cognitive needs within digital platforms. They recognized that individuals visiting such platforms often have platformsspecific goals in mind, underscoring the reflectionimportance of designing public technology with a user-centric approach. This discussion underscored theaccessibilitysignificance of transparency in translating diverse content into accessible media, emphasizing the need tochallengeset boundaries and recognize our limitations. The group highlighted examples of successful integration of physical and digital spaces, drawing on inclusioncultural spaces in Belgium where a tread goes through the space as illustrative case studies.
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from: Accessibility and Inclusion (report)
Jonas’s group explored accessibilityenhancing accessibility through language, emphasizing the role of poetry and user-friendly design in artistic expression. They discussed the challenges posed by challengecomplex and personalized artistic practices(i.e., very personal, constructed and hard to follow), advocating for solutiondifferent entry points and viewing language as a versatile tool for inclusivity. The conversation highlighted the need to platformsbalance simplicity and complexity, embracing plurality and enabling users to switch between modes seamlessly. The group questioned questionwho should take the lead in implementing these approaches.
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from: Digital Space is... (report)
During the feedback session, participants noted some areas for improvement. They indicated that there were reflectioninconsistencies in the terminology used on each poster, raising questions about their interrelation. Rogier answered that there was a consensus that today’s activities would clarify these issues, acknowledging that they were working on the same topic from different perspectives. Moreover, participants found it challenging to challengeapply their ideas due to the multiple layers involved, leading to extensive questioning. They highlighted the importance of sharing with care and ensuring that the themes and questions presented serve as a recap of the overall sessions. Additionally, participants aimed to show DEN that the “black scenario” do not align with what creators want and need. The most important objective for the day was to have a meaningful discussion and collaborate effectively with DEN.
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from: Digital Space is... (report)
Harm questioned questionhow to include DEN in this conversation, to which Kay responded that the challenge lies in challengegetting people to pay attention. Yu shared that interesting-practicegetting honest reviews and feedback on her articles is difficult, suggesting that a opiniondigital space could facilitate an artist network with benefits like discounts, creating a new economy of the commons.
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from: Digital Space is... (report)
The group discussed questionhow to create new connections between different, siloed spaces. Despite the abundance of open standards and practices for sharing data, active participation is essential. They envisioned a website, OSINT(https://etherport.org/publications/the-hmm/Voices_of_Makers/reports/7-scenarios.html), to house data such as events, calendars, open calls, job postings, and blog posts. However, challengemaintaining this resource up-to-date remains a challenge. The technical aspects are manageable, but the real hurdle is challengeidentifying each organization's incentives, as individuals and smaller organizations are the primary beneficiaries. The challenge lies in challengemotivating larger museums to participate. DEN recognized these concerns, with Herman questioning questionwhy museums would join. Oana responded that museums seek to reach new audiences, needing both artists and a combined audience of large and small entities.
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from: Interactivity: the 7 scenarios of digital culture (report)
All participants have previously attended at least one session. They return because they view it as a unique opportunity for independent makers to have a say and contribute. They appreciate the various brainstorming methods, such as using maps and metaphors. Participants believe it is important to collaboratively determine the future of a platform dedicated to makers. They are curious and excited about designing a platform for makers and gaining insights from different types of makers. Anania mentioned feeling like an outsider trapped in a bubble, and this opportunity helps her feel involved in something significant with other makers. Participants want to hear others’ perspectives and see this as a learning experience. However, they also questioned the project’s scale, finding it challenging to challengebuild a single platform. Reflecting on the last sessions, they noted there are still some loose ends and are looking forward to desiremaking the project more concrete.
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from: Interactivity: the 7 scenarios of digital culture (report)
Participants expressed a weariness of looking too much into the past and a desire to desiremove away from the era of independent but interconnected HTML websites. They found it challenging to challengeunderstand and envision an innovative future while recognizing a interesting-practicegrowing longing for physical spaces, especially among young people. The general theme revolved around revival and the cyclical nature of development, akin to AI generation, which builds only on past data. They mentioned potential fears in every new solution, arguing that they might be concerninvasive. This tendency often leads us back to default modes of thinking, neglecting those excluded from such designs, a habit reinforced by the influence of traditional media.
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from: Interactivity: the 7 scenarios of digital culture (report)
The scenario explores how artists can desiremeet and crossover in new online forms. Hermen, Genevra, Anania, and Kaan suggest that different ways to navigate the platform would cater to various modalities of institutions, makers, and visitors, utilizing combinations of text and images. solutionVisitors could publicly suggest matches between institutions and artists in a non-formal, barrier-free environment where everyone can playfully initiate interactions without fixed positions. Events would be organized by inclusionthemes and strengths, encouraging crossovers of different mediums. opinionThere is a noted lack of surprise in navigating digital platforms, prompting consideration of the opportunities presented by “mistakes.” This element of purposeful randomness could be interesting-practiceinspired by the dating app format, introducing serendipitous encounters similar to the “I’m feeling lucky” button. To maintain a dynamic and engaging experience, moderators in this scenario would function like cupids, facilitating matches and interactions. Lea highlighted that this system would push people to solutiontake action and assume responsibility seamlessly, akin to a poke system that requires no commitment. The challenge remains to challengeensure a diverse audience participates. quoteThis approach could reinvigorate organizations that might be experiencing boredom with traditional methods, offering a hierarchy-flattening experience and encouraging spontaneous, playful connections.
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from: Interactivity: the 7 scenarios of digital culture (report)
Nadia, Sondi, and Martijn explore the boundaries of online meeting spaces, considering how to connect people across different geographies and link cultural and non-cultural spaces to initiatives and ideas. They aim to facilitate digital connections that go beyond local bubbles, addressing the need to desirereach wider audiencesrather than just friends of friends. This scenario envisions solutionindexing spaces available for makers, allowing them to step outside their familiar circles and discover new cultural hubs. To achieve this, they propose an indexing platform where people can easily find cultural resources and spaces, thus desiresharing dormant resources with minimal effort. This approach can accessibilityhelp institutions reach new audiences by connecting with small initiatives through digital means. Florian suggested that such a platform could serve as an interesting case study, given the disappearance of small grassroots initiatives in Dutch culture over the past 20 years. Meanwhile, Lilian emphasized the importance of questioning reflectionwhether these connections should remain purely digital or adopt a hybrid model. Additionally, Martijn noted that this scenario challenges organizations to challengereconsider their role within the cultural scene. Hay further highlighted the value of DIY efforts and the necessity ofdesireallowing space for trial and error, as the current emphasis on professionalism leaves little room for experimentation and failure. Building on this, Florian pointed out the challengedifficulty unknown makers face in finding venues to showcase their work due to the many layers within the cultural sector. In response, Angelique added that challengeinstitutions also struggle to present unknown makers. Finally, Sondi stressed the desireneed for connections that benefit not just the well-known makers but also those who are emerging or lesser-known. quoteThis scenario offers a simple methodology for opening up cultural spaces and connecting diverse initiatives through digital means, helping both institutions and makers broaden their reach and impact within the cultural landscape.