label
desire
Linked to 25 items
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from: Digital Space is... (report)
Key concepts discussed included desiregenerating new impulses to stimulate local communities and improving the accessibility of archived information. Jonas questioned whether they should present an idea, a format, or a brainstorm to DEN. Rogier provided context about DEN’s role in researching future audiences and aiding digitalization in the cultural sector. red threadDEN aims to build a "common space" online to help people find all cultural initiatives in the Netherlands. Jonas asked questionwhat resources could be shared on both a platform and in a physical space. They considered interesting-practicelocation-based ideas, like bike trips with stamps, reminiscent of the early days of the web, as a way to engage people and integrate both digital and physical experiences.
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from: Digital Space is... (report)
Angelique raised the question of questionhow accessibility solutions can be made bidirectional. Alice emphasized the opinionimportance of following a UX workflow that includes people from various roles—organizations, curators, artists, and especially a team of accessibility experts. Decisions need to come from a diverse team. Herman highlighted the desireneed for transparency in decision-making processes. Additionally, Angelique pointed out that interesting-practicetechno-centric solutions often fail, as evidenced by the Van Gogh museum example. Alice noted that the first step is always to ask, “What is needed?” Angelique suggested that opinionmatchmaking could be a starting point alongside addressing accessibility questions, emphasizing the importance of matching visitors with the right app or resources, as not everyone can be included in a one-size-fits-all approach. Futhermore, Genevra added that accessibilityaccess also involves sharing; for those without the means to travel, spaces can facilitate sharing through videos, descriptions, and other resources. Angelique questioned reflectionwhether people would be willing to pay for such accessand suggested different types of curatorship. She proposed a buddy system where people build bonds of trust and choose each other. Genevra stressed the importance of interesting-practicedesigning a format first, allowing modalities to develop from this framework through matchmaking. Teams could generate modalities and use the platform as a mediating tool. This approach could take various forms, such as encouraging users to put their phones away to engage more deeply.
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from: Digital Space is... (report)
Florian highlighted that the desireplatform's value lies in increasing the time makers spend together, whether online or offline. Lilian questioned the necessity of assigning roles, suggesting these inquiries were personal. Lea proposed agreeing on the intent behind these questions beforehand. Florian clarified that quotethe goal was not to make everyone digital natives but informed users, emphasizing the need to prioritize questions and determine the direction of the discussion.
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from: Digital Space is... (report)
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from: Digital Space is... (report)
To design for groups that are typically left out, it’s crucial to inclusionfoster collaboration and ensure that participants do not feel lost in the process. While diverse modalities are common on websites, the goal here is desirenot to design the modalities themselves but to create a format that allows these modalities to emerge organically. This includes mechanisms like solutionmatchmaking and promoting long-term investment and engagement. By forming various teams, modalities can become desireopen-source formats that help multiple institutions rather than being owned by any single one. Multiple institutions could crowdfund a shared modality that benefits everyone, not tailored for specific institutions. This approach introduces inclusionalternative ways of navigating platforms for people with specific needs and ensures that these modalities continue to be tested and evolve based on user interaction, setting new standards for cultural institutions with more representation and participation. Designing these modalities would involve teams of artists, researchers, and organizations, with desireresearchers playing a key role in developing the modalities by leveraging their expertise to approach the problem from diverse perspectives. Institutions could inclusioncommission researchers to identify different needs and integrate them into the modalities. DEN might consider reflectionwhether these modalities can also serve as filters, depending on the audience and purpose, such as art performances connecting viewers differently than museum displays or passive live stream watching. Involving the audience as a fourth player in defining modalities, either through expert researchers or directly including users, can bring greater inclusivity and diversity into the process.
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from: Digital Space is... (report)
DEN asked about questionusing algorithms to steer audiences to new experiences. The group emphasized desireavoiding a single large platform and instead proposed systems tailored to each space. Karl suggested solutioncreating multiple entry points for information. DEN inquired questionhow this approach could feed audience curiosity and explore new spaces. Kay envisioned this as fostering solutioncross-institutional solidarity, supporting both larger and smaller entities in a collaborative ecosystem.
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from: Digital Space is... (report)
To continue with this project and ensure the group’s vision is effectively communicated and aligned with the Ministry of Culture’s goals, several key steps and roles for group members have been outlined. Maike from DEN highlighted the inclusion of artists and makers in the discussion on digital transformation, emphasizing the importance of leveraging their skills and creativity. This approach has opened up new possibilities for Maike and the group. Priscilla from DEN praised the creation of maps and identified key resonant topics: red threadopen-source data, accessible information, and the need for community and physical/digital connections. She emphasized that solutionDEN should present various scenarios rather than a single solution to the Ministry. Moreover, Beert from DEN expressed relief and gratitude for the valuable input from makers, which helped clarify the blueprint’s main axes: red threadprioritizing people over technology, balancing freedom and control, and focusing on accessibility and inclusivity. Maike sought the group’s input on the three main ideas to present to the Ministry, with Kay suggesting the importance of desiredistributing efforts across multiple initiatives, sharing open data, and fostering local making communities rather than centralizing everything. Lea emphasized that opiniondigital culture often defies expectations, while Florian stressed that opiniondigital culture is an integral part of overall culture, not just about technology. Interestingly, Alice viewed opiniondigital culture as a tool rather than a goal, and Genevra highlighted the importance of delegating to diverse stakeholders. Florian suggested applying resources from groups like theirs to support the initiative. Maike noted that concernorganizations are often resistant to change due to fear and cost, and stressed the need for organizational changes and upskilling. Beert acknowledged the expense of uncertainty with change.
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from: Interactivity: the 7 scenarios of digital culture (report)
All participants have previously attended at least one session. They return because they view it as a unique opportunity for independent makers to have a say and contribute. They appreciate the various brainstorming methods, such as using maps and metaphors. Participants believe it is important to collaboratively determine the future of a platform dedicated to makers. They are curious and excited about designing a platform for makers and gaining insights from different types of makers. Anania mentioned feeling like an outsider trapped in a bubble, and this opportunity helps her feel involved in something significant with other makers. Participants want to hear others’ perspectives and see this as a learning experience. However, they also questioned the project’s scale, finding it challenging to challengebuild a single platform. Reflecting on the last sessions, they noted there are still some loose ends and are looking forward to desiremaking the project more concrete.
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from: Interactivity: the 7 scenarios of digital culture (report)
In the first two listening sessions, participants shared valuable insights and concerns. These sessions were primarily about listening, gathering values, and intentions. Today marks a shift from listening to action. DEN’s task is to gather opinions to design a suitable space, even if it might not exist. The group will now review various maps created during previous sessions, covering needs, desires, fears, commonalities, and accessibility requirements. Key desires include desirespaces to showcase work, authenticity, maker agency, and open-source principles. Key fears revolve around concernpolitical agendas, standardization, low quality, competitiveness, and algorithmic governance. Moving forward, the group aims to build upon six scenarios to create a proposal for DEN, acting as a bridge between ideas and practical implementation. They’ll assess the extent to which participants agree with the scenarios and explore potential combinations. These scenarios serve as foundational building blocks for the next phase, helping to refine the platform’s aim and structure.
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from: Interactivity: the 7 scenarios of digital culture (report)
Participants expressed a weariness of looking too much into the past and a desire to desiremove away from the era of independent but interconnected HTML websites. They found it challenging to challengeunderstand and envision an innovative future while recognizing a interesting-practicegrowing longing for physical spaces, especially among young people. The general theme revolved around revival and the cyclical nature of development, akin to AI generation, which builds only on past data. They mentioned potential fears in every new solution, arguing that they might be concerninvasive. This tendency often leads us back to default modes of thinking, neglecting those excluded from such designs, a habit reinforced by the influence of traditional media.
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from: Interactivity: the 7 scenarios of digital culture (report)
Bianca, Karl, and Florian envision a solutionfoundation where various scenarios can converge and contribute, creating a robust support system for makers. This foundation would serve as a bedrock for other initiatives, fostering a collaborative environment. The implementation of this foundation would involve a desirecoalition of cultural organizations, tech companies committed to ethical practices, and government bodies. To ensure the foundation is free and intentional, substantial funding from grants, public funds, and private donations would be required. solutionPartnerships with educational institutions and tech companies could also provide resources and expertise. A key feature of this foundation would be an desireon-site assistance team, a dedicated desk offering personalized help to makers, guiding them in transforming their ideas into tangible products or services. This team would provide accessibilityethical, free expertise, including suggestions and proposals around accessibility, self-hosting, and open-source software. Establishing clear protocols on accessibility would be essential, accessibilityensuring that all digital products and services are accessible to everyone. Inspired by the Belgian system, where interesting-practiceorganizations in Flanders can earn a special stamp if they meet specific criteria such as inclusivity (as Karl noted) and receive assistance in digitizing makers’ collections (as Hay added), users could subscribe to these protocols to receive both guidance and potential funding. Rather than centralizing everything on one platform, solutionthe foundation would operate through a network of fragmented yet interconnected services. This approach resembles a library or social service for digital culture, offering practical support to organizations at no cost. Starting from a more theoretical standpoint, quotethe foundation highlights the current lack of assistance for makers and proposes a more ethical and free support system.
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from: Interactivity: the 7 scenarios of digital culture (report)
Martina, Hay, Lea, and Filipp conceptualize a scenario where events take place weekly or monthly in various locations, such as cafes, providing solutionspaces for discussion and a means to discover new speakers for events. This format could eventually evolve into a more extensive infrastructure. The scenario emphasizes hybridity, aiming to desirecreate holistic connections between physical and digital spaces, which would help sustain the format. solutionEvents would be archived and tagged to facilitate finding people with similar mindsets and goals.To ensure accessibility and inclusivity, each month could feature a inclusiondifferent theme, targeting diverse audiences and prioritizing connections over backgrounds. The concept would be standardized to maintain a consistent atmosphere across different times and locations, requiring hosts, moderators, and facilitators to manage the events. Rather than being owned by a single organization, this format focuses on groups of people coming together. The hierarchy within this scenario would be centered around the role of the moderator, with organizations responsible for the moderators representing them in these events. This model could be compared to the Tegenlicht meetups, which also emphasize connections and successful elements from existing formats. The scenario supports a solutionmultimodal approach, catering to various visions, publics, and audiences, and desireblurring the lines between audience and contributor. To elaborate on the shared reality of digital and physical spaces, a starter pack could be provided to help set up the initial events, allowing for growth through a connected web or network. quoteThis would address the challenge makers face when organizing events, particularly the difficulty in finding infrastructure.
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from: Interactivity: the 7 scenarios of digital culture (report)
The scenario explores how artists can desiremeet and crossover in new online forms. Hermen, Genevra, Anania, and Kaan suggest that different ways to navigate the platform would cater to various modalities of institutions, makers, and visitors, utilizing combinations of text and images. solutionVisitors could publicly suggest matches between institutions and artists in a non-formal, barrier-free environment where everyone can playfully initiate interactions without fixed positions. Events would be organized by inclusionthemes and strengths, encouraging crossovers of different mediums. opinionThere is a noted lack of surprise in navigating digital platforms, prompting consideration of the opportunities presented by “mistakes.” This element of purposeful randomness could be interesting-practiceinspired by the dating app format, introducing serendipitous encounters similar to the “I’m feeling lucky” button. To maintain a dynamic and engaging experience, moderators in this scenario would function like cupids, facilitating matches and interactions. Lea highlighted that this system would push people to solutiontake action and assume responsibility seamlessly, akin to a poke system that requires no commitment. The challenge remains to challengeensure a diverse audience participates. quoteThis approach could reinvigorate organizations that might be experiencing boredom with traditional methods, offering a hierarchy-flattening experience and encouraging spontaneous, playful connections.
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from: Interactivity: the 7 scenarios of digital culture (report)
Nadia, Sondi, and Martijn explore the boundaries of online meeting spaces, considering how to connect people across different geographies and link cultural and non-cultural spaces to initiatives and ideas. They aim to facilitate digital connections that go beyond local bubbles, addressing the need to desirereach wider audiencesrather than just friends of friends. This scenario envisions solutionindexing spaces available for makers, allowing them to step outside their familiar circles and discover new cultural hubs. To achieve this, they propose an indexing platform where people can easily find cultural resources and spaces, thus desiresharing dormant resources with minimal effort. This approach can accessibilityhelp institutions reach new audiences by connecting with small initiatives through digital means. Florian suggested that such a platform could serve as an interesting case study, given the disappearance of small grassroots initiatives in Dutch culture over the past 20 years. Meanwhile, Lilian emphasized the importance of questioning reflectionwhether these connections should remain purely digital or adopt a hybrid model. Additionally, Martijn noted that this scenario challenges organizations to challengereconsider their role within the cultural scene. Hay further highlighted the value of DIY efforts and the necessity ofdesireallowing space for trial and error, as the current emphasis on professionalism leaves little room for experimentation and failure. Building on this, Florian pointed out the challengedifficulty unknown makers face in finding venues to showcase their work due to the many layers within the cultural sector. In response, Angelique added that challengeinstitutions also struggle to present unknown makers. Finally, Sondi stressed the desireneed for connections that benefit not just the well-known makers but also those who are emerging or lesser-known. quoteThis scenario offers a simple methodology for opening up cultural spaces and connecting diverse initiatives through digital means, helping both institutions and makers broaden their reach and impact within the cultural landscape.
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from: Interactivity: the 7 scenarios of digital culture (report)
Another participant underscores the crucial role of intentionality in digital transformations, warning against concernblindly following the trajectory of "big tech" without desiredeliberating on factors such as access, reach, and services. They proposed exploring alternatives like Nextcloud over platforms like Google Drive, citing ethical considerations, although they acknowledged the challenges associated with such transitions. Furthermore, participants questioned DEN’s concentration on a singular, expansive digital space, advocating instead for a more desireholistic and diversified cultural landscape that extends beyond the constraints of platforms like TikTok.
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from: Interactivity: the 7 scenarios of digital culture (report)
Florian highlights the importance of desireamplifying the voices and desires of young people within institutions, echoing a sentiment shared by the group. Additionally, there was a suggestion to interesting-practiceutilize existing databases within the cultural sector to extract valuable insights. Hay stresses that the interesting-practicequest for new digital audiences often originates in physical spaces and suggests exploring innovative digital transformations, such as cafes with restricted phone and internet access, as a means of fostering genuine human connections. The group also discussed the multi-faceted nature of digital transformation, acknowledging its complexity and potential for varied approaches and outcomes.