label
concern
Linked to 11 items
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from: Digital Space is... (report)
The discussion touched on the danger of concernsimply replicating existing solutions, such as just creating a livestream. The core issue is determining reflectionwho makes decisions within institutions regarding access and how to include the audience in these decisions. Designing the format is crucial, as it lays the foundation for diverse and effective modalities to emerge.
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from: Digital Space is... (report)
DEN questioned the questionbalance between interest and idealism, emphasizing the project’s role in supporting smaller organizations while also needing champions from bigger institutions. Kay mentioned a past project where Wikipedians photographed archives and collections, noting that once the Van Gogh Museum participated, others quickly followed. Soyun highlighted a discussion about using existing resources, suggesting a solutionshared protocol to scrape data. Kay confirmed this concept exists in public spaces but hasn’t been adopted widely due to concerninstitutions not recognizing the urgency. With growing awareness of social media issues, people now desire more distance from it.
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from: Digital Space is... (report)
To continue with this project and ensure the group’s vision is effectively communicated and aligned with the Ministry of Culture’s goals, several key steps and roles for group members have been outlined. Maike from DEN highlighted the inclusion of artists and makers in the discussion on digital transformation, emphasizing the importance of leveraging their skills and creativity. This approach has opened up new possibilities for Maike and the group. Priscilla from DEN praised the creation of maps and identified key resonant topics: red threadopen-source data, accessible information, and the need for community and physical/digital connections. She emphasized that solutionDEN should present various scenarios rather than a single solution to the Ministry. Moreover, Beert from DEN expressed relief and gratitude for the valuable input from makers, which helped clarify the blueprint’s main axes: red threadprioritizing people over technology, balancing freedom and control, and focusing on accessibility and inclusivity. Maike sought the group’s input on the three main ideas to present to the Ministry, with Kay suggesting the importance of desiredistributing efforts across multiple initiatives, sharing open data, and fostering local making communities rather than centralizing everything. Lea emphasized that opiniondigital culture often defies expectations, while Florian stressed that opiniondigital culture is an integral part of overall culture, not just about technology. Interestingly, Alice viewed opiniondigital culture as a tool rather than a goal, and Genevra highlighted the importance of delegating to diverse stakeholders. Florian suggested applying resources from groups like theirs to support the initiative. Maike noted that concernorganizations are often resistant to change due to fear and cost, and stressed the need for organizational changes and upskilling. Beert acknowledged the expense of uncertainty with change.
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from: Interactivity: the 7 scenarios of digital culture (report)
In the first two listening sessions, participants shared valuable insights and concerns. These sessions were primarily about listening, gathering values, and intentions. Today marks a shift from listening to action. DEN’s task is to gather opinions to design a suitable space, even if it might not exist. The group will now review various maps created during previous sessions, covering needs, desires, fears, commonalities, and accessibility requirements. Key desires include desirespaces to showcase work, authenticity, maker agency, and open-source principles. Key fears revolve around concernpolitical agendas, standardization, low quality, competitiveness, and algorithmic governance. Moving forward, the group aims to build upon six scenarios to create a proposal for DEN, acting as a bridge between ideas and practical implementation. They’ll assess the extent to which participants agree with the scenarios and explore potential combinations. These scenarios serve as foundational building blocks for the next phase, helping to refine the platform’s aim and structure.
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from: Interactivity: the 7 scenarios of digital culture (report)
Participants expressed a weariness of looking too much into the past and a desire to desiremove away from the era of independent but interconnected HTML websites. They found it challenging to challengeunderstand and envision an innovative future while recognizing a interesting-practicegrowing longing for physical spaces, especially among young people. The general theme revolved around revival and the cyclical nature of development, akin to AI generation, which builds only on past data. They mentioned potential fears in every new solution, arguing that they might be concerninvasive. This tendency often leads us back to default modes of thinking, neglecting those excluded from such designs, a habit reinforced by the influence of traditional media.
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from: Interactivity: the 7 scenarios of digital culture (report)
When discussing this scenario, participants discussed that it might involve an reflectionunderlying system customizable by each institution, focusing more on concernproviding a service than fostering a community, which they believe is crucial. They also feared that a rigid code of conduct, tied to specific cultures, could lead to concernstatic rules that do not adapt well to diverse cultural contexts.
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from: Interactivity: the 7 scenarios of digital culture (report)
Hay highlighted how reflectionlicenses and rules closely align with cultural codes, emphasizing the importance of understanding diverse cultural contexts. Karl proposed an intriguing alternative, suggesting a solutionfund where makers receive guidelines and trust to independently address questions, diverging from the current technology-centric approach. Lea raised concerns in this scenario regarding concernownership and the potential for individuals to become mere contributors to large entities, with machines doing the bulk of the work, prompting a deeper exploration into collaborative ownership models.
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from: Interactivity: the 7 scenarios of digital culture (report)
Bianca reflected this scenario, noting the shift from sustainable online communities to a dynamic where participants morph into audience and provider roles, with facilitators being active and readers passive. She found the concept of the opiniondigital square particularly relevant, highlighting the time investment required for participation and the challenge of maintaining equal positions within the community. Martijn pointed out the underlying problem of scenarios attempting to offer a concern"one size fits all" solution, stressing the diverse needs and scales of cultural spaces. However, he acknowledged the risk that without such universal solutions, the least demanding option might prevail. Besides, Lea expressed a preference for this scenario, emphasizing the shared experiences it fosters. Karl disagreed with this preference, suggesting opinionalternative perspectives might be needed to fully consider the square's potential. Moreover, Sondi pointed out that some communities might already engage in similar practices but require additional funding to sustain them. Filipp reiterated support for the digital square, emphasizing its potential as a opinionliberal and non-anarchic platform for interaction and self-presentation. He would choose to implement a selection process to actively promote diversity.
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from: Interactivity: the 7 scenarios of digital culture (report)
Lilian emphasizes that as digital makers, they are inclined to experiment with various tools and technologies, having grown up as digital natives. quoteThey represent the "innovators" percentage, contrasting with DEN's majority perspective. TNO, in collaboration with DEN, has conducted previous research on digital transformation, interviewing institutions (such as MU) to highlight motivations such as inclusivity, diversity, and the facilitation of new cultural experiences. One participant raises a valid concern regarding the research potentially reflecting a concerndated mentality, akin to a mindset prevalent in the 90s. They draw attention to the reflectionassociation of technology in the cultural sector with the stereotype of the "IT guys", highlighting the need to address this issue with DEN. This association not only perpetuates gatekeeper culture but also underscores the inclusionimportance of challenging outdated perceptions and promoting inclusivity in digital spaces.
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from: Interactivity: the 7 scenarios of digital culture (report)
Another participant underscores the crucial role of intentionality in digital transformations, warning against concernblindly following the trajectory of "big tech" without desiredeliberating on factors such as access, reach, and services. They proposed exploring alternatives like Nextcloud over platforms like Google Drive, citing ethical considerations, although they acknowledged the challenges associated with such transitions. Furthermore, participants questioned DEN’s concentration on a singular, expansive digital space, advocating instead for a more desireholistic and diversified cultural landscape that extends beyond the constraints of platforms like TikTok.